AI Insights · Timothy · October 2022
Top 5 Gacha Games on Android in the U.S. Q3 2022
Explore the performance of the top 5 gacha games on Android in the U.S. during Q3 2022, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 gacha games on the Android platform in the United States showcased notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
8 Ball Pool from Miniclip.com had a fluctuating revenue pattern, peaking at around $341K in early July and closing the quarter at approximately $242K. Downloads saw a significant spike mid-July, reaching about 147K, but later stabilized around the 61K mark. Active users remained relatively steady, with minor fluctuations, ending the quarter at approximately 323K.
Dinosaur-Games’ Epic Heroes experienced substantial growth in revenue, starting at around $123K and steadily climbing to about $516K by the end of September. Downloads mirrored this upward trend, with notable peaks in late August at approximately 159K. Active users also increased significantly, peaking at around 166K at the beginning of September.
Madden NFL 25 Mobile Football by ELECTRONIC ARTS showed a healthy increase in revenue, starting at around $105K and reaching approximately $176K by the quarter's end. Downloads saw a significant rise in early September, peaking at around 85K. Active users followed a similar trend, peaking at approximately 275K mid-September.
COGNOSPHERE PTE. LTD.’s Genshin Impact demonstrated strong revenue performance, peaking at around $1.38M in mid-July and closing the quarter at approximately $1.32M. Downloads remained relatively steady, with a slight peak at about 43K in late September. Active users also showed consistency, peaking at approximately 422K at the end of the quarter.
Sonic Forces: PvP Battle Race from SEGA had a more modest revenue performance, fluctuating between $9.5K and $15.8K throughout the quarter. Downloads saw a gradual decline, starting at around 57K and ending at approximately 24K. Active users showed a steady decrease, closing the quarter at around 359K.
This data highlights the varying performance of these top gacha games in terms of revenue, downloads, and active users. For more detailed insights, visit Sensor Tower.